3.2.7 | |||
Philosophy of VR | |||
home page | |||
Exploring VR raised many questions, about technology, about media, and about philosophy. The philosophic pieces here are short thoughts more than reasoned arguments, based on experience rather than abstract thought. What was clear is that our technological society spends most of its time dealing with the non-physical. Basic education is about the three Rs each of which addresses training in symbolic, string manipulation skills not about the skills of living in a real world. We are already virtual. |
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papers/essays | |||
virtual reality | |||
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what is VR? | |||
veos | |||
software tools | |||
interface/body | |||
development | |||
projects | |||
∆ philosophy | |||
cultural | |||
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The selections below begin with naive thoughts, move through the shock of seeing how much of our everyday experience is virtual, examine the nature of space and media, and then rest with the concepts of magic.
Perhaps the most interesting idea here is that symbolic forms are framed (sheets of paper, computer screens, head-mounter displays); the frames hold a dimensional projection of physical reality, and humans cross frame boundaries continuously, unconsciously and with great alacrity. |
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