3.1.7 | ||||||
Distributed Processing | ||||||
home page | ||||||
Entity-based programming is basically object-oriented distributed processing. VR systems require distributed processing because the multiple sensors and device drivers generate too much information for a single processor. VEOS uses entities extensively. I have also developed asynchronous parallel processing environments for boundary math. Distinction networks, for example, are a very-fine grain, light-weight parallel architecture for distributed/parallel logic processing. |
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papers/essays | ||||||
computer science | ||||||
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constraints | ||||||
agents/entities | ||||||
AI | ||||||
programming | ||||||
CAD/EDA | ||||||
HCI | ||||||
∆ distributed | ||||||
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site structure | ||||||
Here is some early work on performance maintenance, and some discussions about parallelism and entity-based systems for VR.
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